I decided to sit down and attempt to work with Unity again. By no means does this mean that NamorvTech will not recieve updates, however. To build a good product, you need to have an understanding of your competition in the field in order to actually compete. Not doing this is short-sighted and, frankly, a recipe for failure. Overall, my reasons for learning Unity are:
- Understanding the competition, as mentioned earlier
- Ideas for what could be added to the engine
- Make notes on what should be done differently in my implementation
- Unity is a feature-rich engine which has features my engine currently does not. This means that I can use it to release a few smaller games in the meantime that I’ve had on the back burner for a while. Shipping product is important, and it has been a while since I have done so on my own outside work.
I will be posting updates along the way of what some of these projects are once I get a little further in my knowledge of the engine. I already managed to stand up a (really) simple game in one night using it, without using anything from the asset store. This speaks volumes about what can be done with it. I’m hoping to have one of my ideas at least blocked out in the next few weeks, maybe sooner. I’ll update here when that happens.