For a long time, I’ve been teetering on the fence on learning Vulkan because of its steep learning curve. Well, earlier this month I finally decided to take the plunge. This is the first in a series of articles discussing my process of learning Vulkan and my progress along the way. NOTE: I’ll be posting links to a lot of resources at the bottom of this article. A Brief History I’ve been programming against OpenGL and its variants since around 2011 or so. In the last couple of years I’ve done a lot of programming against WebGL and more recently I’ve begun experimenting with WebGL2. I also did some DirectX 9, 10 and 11 programming several years ago, but never really went anywhere with it. So, I started this with a familiarity with graphics programming concepts – at least on […]
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